count in prefab the count of models and try add like this in away just to make sure...
var holder:myClass = new myClass scene.addChild(holder.meshes[0]); trace(holder.meshes[0].name); scene.addChild(holder.meshes[1]); trace(holder.meshes[1].name); scene.addChild(holder.meshes[2]); trace(holder.meshes[2].name); etc... how was the cube loaded in Prefab? was it part of a file, was it added via load, drop or via connection? its important to me, if there is a bug being right now in a major update, I wanna kill as much bugs as I can. also if you select the cube and export with option "selected object only" does it shows up? and finally if it was loaded via connection, set bothsides = true to it.. fabrice On Mar 9, 2010, at 3:07 PM, Stefan wrote: > Hello guys, > after exporting the AS3 class there is one object missing in my scene. > > In Prefab3D it looks like this: > http://away3d-dev.googlegroups.com/web/screenshot_room01.jpg > > And this is how it looks in the scene: > http://away3d-dev.googlegroups.com/web/screenshot_room02.jpg > > There was no error message when compiling/starting the swf (e.g. I did > not have to call 911...) > I have tried changing the exported class and applied some of the > "working" materials to the "missing" object without success. On the > other hand, the material applied to the missing object can be applied > to other objects on shows up there. > > Is there a chance to get this corrected or do I have to load the model > (as this seems to work in Prefab)? > > Thanks in advance, > Stefan
