count in prefab the count of models

and try add like this in away just to make sure...

var holder:myClass = new myClass

scene.addChild(holder.meshes[0]);
trace(holder.meshes[0].name);
scene.addChild(holder.meshes[1]);
trace(holder.meshes[1].name);
scene.addChild(holder.meshes[2]);
trace(holder.meshes[2].name);

etc...

how was the cube loaded in Prefab?
was it part of a file, was it added via load, drop or via connection?
its important to me, if there is a bug

being right now in a major update, I wanna kill as much bugs as I can.

also if you select the cube and export with option "selected object only"
does it shows up? and finally if it was loaded via connection, set bothsides = 
true to it.. 

fabrice


On Mar 9, 2010, at 3:07 PM, Stefan wrote:

> Hello guys,
> after exporting the AS3 class there is one object missing in my scene.
> 
> In Prefab3D it looks like this:
> http://away3d-dev.googlegroups.com/web/screenshot_room01.jpg
> 
> And this is how it looks in the scene:
> http://away3d-dev.googlegroups.com/web/screenshot_room02.jpg
> 
> There was no error message when compiling/starting the swf (e.g. I did
> not have to call 911...)
> I have tried changing the exported class and applied some of the
> "working" materials to the "missing" object without success. On the
> other hand, the material applied to the missing object can be applied
> to other objects on shows up there.
> 
> Is there a chance to get this corrected or do I have to load the model
> (as this seems to work in Prefab)?
> 
> Thanks in advance,
> Stefan

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