Hello, I get some weird behaviour that I do not understand. I load several collada objects, that are very similar and simple. When I turn on debugbb, one of the objects have the correct box and all the rest have too big boxes.
I'm 99.97% sure that there isn't any garbage that would account for the bigger sizes. The only difference is that the one that's correct is sort of cubical, while the others a bit more assymetric. What could be the reason? I've been studying the code for hours trying to understand how an object's or objectcontainer's _minXYZ/_maxXYZ is calculated, but it's quite a maze... ;) A specific question, is the bounding box meant to always be cubic? Or *should* it actually outline the object? The reason i'm asking is I get rendering problems, objects further away rendered in front of closer objects. Can have a look. The "lamps" in the windows are the object with correct BB: http://spel.leanforumbygg.se/simlean2/visualization-debug.swf Regards, Robert Andersson
