Hi,

In preparation for a new project I have found an issue with using a
Composite Material to map onto a Skybox6 object. If I use a bitmap
material it all works fine. If I put that bitmap material inside a
composite material mapping is off on the left side.

The idea behind using a composite material is to add a video material
on top of the bitmap material. I also tested with a Skybox and
composite materials mapped fine. I wanted to use a Skybox6 to reduce
the amount of individual materials used.

Any ideas?

demo: http://www.wemakedotcoms.com/_exp/away3D/Skybox6Test/Skybox6Test.html

source: http://www.wemakedotcoms.com/_exp/away3D/Skybox6Test/srcview/

Cheers,

Jerome.

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