Hi, In preparation for a new project I have found an issue with using a Composite Material to map onto a Skybox6 object. If I use a bitmap material it all works fine. If I put that bitmap material inside a composite material mapping is off on the left side.
The idea behind using a composite material is to add a video material on top of the bitmap material. I also tested with a Skybox and composite materials mapped fine. I wanted to use a Skybox6 to reduce the amount of individual materials used. Any ideas? demo: http://www.wemakedotcoms.com/_exp/away3D/Skybox6Test/Skybox6Test.html source: http://www.wemakedotcoms.com/_exp/away3D/Skybox6Test/srcview/ Cheers, Jerome.
