Ah thanks got it figured out now. Good to see that Away3D finally went camelCase *cough*. ;)
On Mar 14, 8:13 pm, Fabrice3D <[email protected]> wrote: > Just replace all target[angle] by cam.tiltAngle or panAngle. > All propnames are now camelCased. > > Sent from an iPhone without Flash > > On Mar 14, 2010, at 10:06, sascha <[email protected]> wrote: > > > I saw these properties don't exist anymore in the recent build. What > > am I supposed to use instead now to move around with a HoverCamera? > > > I've used an enterFrame loop like this before: > > > private function onEnterFrame(event:Event):void > > { > > if (move) > > { > > camera.targetpanangle = 0.3 * (stage.mouseX - lastMouseX) + > > lastPanAngle; > > camera.targettiltangle = 0.3 * (stage.mouseY - lastMouseY) + > > lastTiltAngle; > > } > > > camera.hover(); > > view.render(); > > }
