Ah thanks got it figured out now. Good to see that Away3D finally went
camelCase *cough*. ;)


On Mar 14, 8:13 pm, Fabrice3D <[email protected]> wrote:
> Just replace all target[angle] by cam.tiltAngle or panAngle.
> All propnames are now camelCased.
>
> Sent from an iPhone without Flash
>
> On Mar 14, 2010, at 10:06, sascha <[email protected]> wrote:
>
> > I saw these properties don't exist anymore in the recent build. What
> > am I supposed to use instead now to move around with a HoverCamera?
>
> > I've used an enterFrame loop like this before:
>
> > private function onEnterFrame(event:Event):void
> > {
> >    if (move)
> >    {
> >        camera.targetpanangle = 0.3 * (stage.mouseX - lastMouseX) +
> > lastPanAngle;
> >        camera.targettiltangle = 0.3 * (stage.mouseY - lastMouseY) +
> > lastTiltAngle;
> >    }
>
> >    camera.hover();
> >    view.render();
> > }

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