Hi I'm trying to utilize a SpringCam as a camera for a first person game camera style movement. I've created a simple cube with represents the player and set it as the target for the spring cam. I then move the player mesh into four directions according to cursor keys held down but the spring cam wont follow. What am I doing wrong?
I've tried following this tute so far: http://www.brighthub.com/hubfolio/matthew-casperson/articles/49028.aspx but it seems to be very outdated. Is there maybe any more up-to-date tutorial available somewhere? What I'm trying to achieve is a decent FPS style camera where the player can move forward/backward with cursor keys UP/DOWN, strafe left and right with LEFT/RIGHT cursor keys and also use the camera to freely rotate the view around the player mesh. Is this even possible with Away3D? I've read that there are limitations because of how the mouse works in the Flash Player but I wont so easily write this off.
