Hi I'm trying to utilize a SpringCam as a camera for a first person
game camera style movement.
I've created a simple cube with represents the player and set it as
the target for the spring cam. I then move the player mesh into four
directions according to cursor keys held down but the spring cam wont
follow. What am I doing wrong?

I've tried following this tute so far:
http://www.brighthub.com/hubfolio/matthew-casperson/articles/49028.aspx
but it seems to be very outdated. Is there maybe any more up-to-date
tutorial available somewhere?

What I'm trying to achieve is a decent FPS style camera where the
player can move forward/backward with cursor keys UP/DOWN, strafe left
and right with LEFT/RIGHT cursor keys and also use the camera to
freely rotate the view around the player mesh. Is this even possible
with Away3D? I've read that there are limitations because of how the
mouse works in the Flash Player but I wont so easily write this off.

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