away3dlite ver. 1.02 I want to load simple dae file: but can't do this Output window has a next: ! ------------- Begin Parse Collada ------------- ! ------------- Begin Parse Scene ------------- ! ------------- End Parse Scene ------------- TypeError: Error #1009: ...... "null". at away3dlite.loaders::Collada/parseScene() at away3dlite.loaders::Collada/prepareData() at away3dlite.loaders::AbstractParser/parseGeometry() at away3dlite.loaders::Loader3D/loadTextures() at away3dlite.loaders::Loader3D/onGeometryComplete() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
My code: file_model="mypath"; collada = new Collada(); collada.scaling = 10; loader = new Loader3D(); loader.loadGeometry(file_model, collada); loader.addEventListener(Loader3DEvent.LOAD_SUCCESS, onSuccess); Why I have a error? Who can help? --------------------------------------------- file---------------------------- <?xml version="1.0" encoding="utf-8" ?> - <COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/ COLLADASchema"> - <asset> - <contributor> <author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author> <authoring_tool>Blender v:249 - Illusoft Collada Exporter v:0.3.161</ authoring_tool> <comments /> <copyright /> <source_data>file://C://</source_data> </contributor> <created>2010-03-12T18:30:50.218000</created> <modified>2010-03-12T18:30:50.218000</modified> <unit meter="0.01" name="centimeter" /> <up_axis>Z_UP</up_axis> </asset> - <library_geometries> - <geometry id="Cube_001" name="Cube_001"> - <mesh> - <source id="Cube_001-Position"> <float_array count="24" id="Cube_001-Position-array">3.59423 1.00000 -1.00000 3.59423 -1.00000 -1.00000 -1.00000 -1.00000 -1.00000 -1.00000 1.00000 -1.00000 1.00000 1.00000 1.00000 1.00000 -1.00000 1.00000 -1.00000 -1.00000 1.00000 -1.00000 1.00000 1.00000</float_array> - <technique_common> - <accessor count="8" source="#Cube_001-Position-array" stride="3"> <param type="float" name="X" /> <param type="float" name="Y" /> <param type="float" name="Z" /> </accessor> </technique_common> </source> - <source id="Cube_001-Normals"> <float_array count="18" id="Cube_001-Normals-array">0.00000 0.00000 -1.00000 0.00000 -0.00000 1.00000 0.61056 -0.00000 0.79197 -0.00000 -1.00000 -0.00000 -1.00000 0.00000 -0.00000 0.00000 1.00000 0.00000</ float_array> - <technique_common> - <accessor count="6" source="#Cube_001-Normals-array" stride="3"> <param type="float" name="X" /> <param type="float" name="Y" /> <param type="float" name="Z" /> </accessor> </technique_common> </source> - <vertices id="Cube_001-Vertex"> <input semantic="POSITION" source="#Cube_001-Position" /> </vertices> - <triangles count="12"> <input offset="0" semantic="VERTEX" source="#Cube_001-Vertex" /> <input offset="1" semantic="NORMAL" source="#Cube_001-Normals" /> <p>0 0 1 0 2 0 2 0 3 0 0 0 4 1 7 1 6 1 6 1 5 1 4 1 0 2 4 2 5 2 5 2 1 2 0 2 1 3 5 3 6 3 6 3 2 3 1 3 2 4 6 4 7 4 7 4 3 4 2 4 4 5 0 5 3 5 3 5 7 5 4 5</p> </triangles> </mesh> </geometry> </library_geometries> - <library_visual_scenes> - <visual_scene id="Scene" name="Scene"> - <node layer="L1" id="Cube" name="Cube"> <translate sid="translate">0.00000 0.00000 0.00000</translate> <rotate sid="rotateZ">0 0 1 0.00000</rotate> <rotate sid="rotateY">0 1 0 -0.00000</rotate> <rotate sid="rotateX">1 0 0 0.00000</rotate> <scale sid="scale">2.60443 2.60443 2.60443</scale> <instance_geometry url="#Cube_001" /> </node> </visual_scene> </library_visual_scenes> - <scene> <instance_visual_scene url="#Scene" /> </scene> </COLLADA>
