Try the FaceLink class

Fabrice

On Mar 15, 2010, at 9:27 PM, Riccardo wrote:

> Hi,
> is there a way to attach an object 3D to a bone or a junction of
> another model?
> So, for example, having the model of a man and a model of a hat, I
> would attach the hat to the head of the man, so if he moves his head,
> the hat should move accordingly.
> 
> Or if I could export the two models sharing the same bones, could I
> copy the animations from one object3D to the other at runtime? So for
> every new animation I should include it in one model only, and copy it
> automatically to the other through code.
> 
> Any solution using MD2 models as well?
> 
> Thanks

Reply via email to