There is a class called Animator in animators package you could look at.
It was designed to generate animations "a la " md2 runtime. This means that you 
could load each frame data/model as you please, and assemble runtime

Fabrice
On Mar 15, 2010, at 9:14 PM, Riccardo wrote:

> Hi,
> I'm using Away 3D to load Collada files containing a model and a
> single animation.
> I would like to know if is it possible to load models and animations
> from different files.
> So for example I would like to have a ModelStill.dae file and
> WalkingAnimation.dae, ShootingAnimation.dae, JumpingAnimation.dae etc.
> So at runtime I'd load the model first, and then one animation at a
> time and attach it to the main still model.
> Moreover, I would like to know if at the moment is not yet possible to
> include many animations in the same file and retrieve them throught
> their name, as I we do with in model.animationLibrary["default"], but
> we have still to put them in the same time line and access them in
> cunck with the update method.
> 
> What about MD2 for what I'm looking for?
> 
> Thanks
> 

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