Alright first off let me explain whats happening here. Currently, I've got multiple models heading into the OBJ loader, one at a time. The others are pushed onto a queue so that they don't over write anything. Each of these models have no animation and only one texture. However, there seems to be something weird going on with the Flash loader while using the OBJ loader.
I'm currently running off of the most recent SVN version of Away3D FP9, and I've also tried the prefab AWData. I would use the AWData, however, its a step in our artist pipeline we'd like to remove and just use simple OBJ's from Maya. I've gone into the away3d files to try and resolve this issue myself, but I've been dumb-founded by this. However, if I tell the models to not load the materials, but simply create a blank one, it runs fine. All models load constantly and nothing appears to be missing. With the materials loading, the models sometimes load. Once in awhile, all the models will make it through with their texture, but more often then not one will fail causing the whole system to come to a screeching hault. I've tried everything in the book at this blasted thing, I've tried adding timers, removing materials, changing materials, updating mtls, updating objs, nothing in the world will give me a full 100% on models loading constantly. I've even done so far as to remove the materials entirely from the models and load them at an entirely separate time, which does work. But I'd like to be able to load the materials with the model encase of a obj that contains more then one mesh/material. So if anyone has any sort of idea, please help me out. Thanks in advance, Rein
