oh and forgot
but
/**
        * set the saved time back to a lower time to avoid mesh rotation Y of 
180.
        */
                public function set offsetTime(t:Number):void
                {

might be usefull as well 

Fabrice


On Mar 18, 2010, at 11:16 AM, qatab chakir wrote:

> I m glad , and realy , Prefab is very useful , I'd like to use all these 
> features, but I had a small problem on PathAnimator, I finally understood why 
> it makes me that, but no solution
> 
> when launching a pathanimator tween the 0 -> 0.5, so that it stops in the 
> middle, it works too well as I am after when I give a value <0.5 or 
> <CurrentValue it m'inverse my Object3D, I think because I aligntopath mid = 
> true, but I really need it in line with the Path, Here is a piece of my code.
> 
> var init:Object = {    duration:5000,
>                                 lookat:false,
>                                 aligntopath:true,
>                                 targetobject:null,
>                                 offset:new Number3D(0,0,0),
>                                 rotations:null,
>                                 fps:24,
>                                 easein:false ,
>                                 easeout:false};
> 
>             
>             var pathTitre:TitlePath = new TitlePath();// path created By 
> prefab
>             pathAnime = new PathAnimator(pathTitre, fish, init);
> 
> 
> 
> My goal is to walk forward and back in my Object3D by mouse position
> 
> thks so mutch
> 
>  
> 
> 
> 

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