oh and forgot but /** * set the saved time back to a lower time to avoid mesh rotation Y of 180. */ public function set offsetTime(t:Number):void {
might be usefull as well Fabrice On Mar 18, 2010, at 11:16 AM, qatab chakir wrote: > I m glad , and realy , Prefab is very useful , I'd like to use all these > features, but I had a small problem on PathAnimator, I finally understood why > it makes me that, but no solution > > when launching a pathanimator tween the 0 -> 0.5, so that it stops in the > middle, it works too well as I am after when I give a value <0.5 or > <CurrentValue it m'inverse my Object3D, I think because I aligntopath mid = > true, but I really need it in line with the Path, Here is a piece of my code. > > var init:Object = { duration:5000, > lookat:false, > aligntopath:true, > targetobject:null, > offset:new Number3D(0,0,0), > rotations:null, > fps:24, > easein:false , > easeout:false}; > > > var pathTitre:TitlePath = new TitlePath();// path created By > prefab > pathAnime = new PathAnimator(pathTitre, fish, init); > > > > My goal is to walk forward and back in my Object3D by mouse position > > thks so mutch > > > > >