I just can't seem to figure it out... I am sure it's easy as pie, too! Maybe this could help: Anyone knows how to get the coordinates (Vector3D) of the top left corner of a Plane in Away3DLite?
I managed to target the camera to a Plane and have that plane looks at the camera. It defines a nice rectangle where the top left corner would be the spot where my navigation should seat. I can get the coordinates with a MouseEvent3D (using the event.scenePosition) but I don't know how to generate that using UVs in Lite... I'll upload a screencap of the setup: jj-plane-screencap.png Last resort would be to create a separate scene for that nav... But I am sure there's a way! Thank you, Jerome. To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
