I just can't seem to figure it out... I am sure it's easy as pie, too!
Maybe this could help: Anyone knows how to get the coordinates
(Vector3D) of the top left corner of a Plane in Away3DLite?

I managed to target the camera to a Plane and have that plane looks at
the camera. It defines a nice rectangle where the top left corner
would be the spot where my navigation should seat. I can get the
coordinates with a MouseEvent3D (using the event.scenePosition) but I
don't know how to generate that using UVs in Lite...

I'll upload a screencap of the setup: jj-plane-screencap.png

Last resort would be to create a separate scene for that nav... But I
am sure there's a way!

Thank you,

Jerome.

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