Hi group, I'm attempting to use a TOAST projection texture map in Away3D. TOAST is the mapping projection Microsoft uses for its WorldWide Telescope. Here's a rundown: http://www.worldwidetelescope.org/docs/WorldWideTelescopeProjectionReference.html
It's a very clever way of getting around the "pole singularity" problem that occurs when you try to wrap a texture map onto a sphere - you get an ugly "pinching" effect at the poles. Usually sphere maps are in a "simple spherical" or "equirectangular" projection, but the TOAST projection works by mapping polygons directly onto the polyhedron. In this case, a geodesic sphere. So... is this possible in Away3D? I'm experimenting now but it would be great if there was a native material class that could take a TOAST map such as this http://www.worldwidetelescope.org/docs/Images/ToastMapOfEarth.jpg and map it straight onto a geodesic sphere. Any advice greatly appreciated! Thanks loads, Paul. To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
