Hi group,

I'm attempting to use a TOAST projection texture map in Away3D. TOAST
is the mapping projection Microsoft uses for its WorldWide Telescope.
Here's a rundown: 
http://www.worldwidetelescope.org/docs/WorldWideTelescopeProjectionReference.html

It's a very clever way of getting around the "pole singularity"
problem that occurs when you try to wrap a texture map onto a sphere -
you get an ugly "pinching" effect at the poles. Usually sphere maps
are in a "simple spherical" or "equirectangular" projection, but the
TOAST projection works by mapping polygons directly onto the
polyhedron. In this case, a geodesic sphere.

So... is this possible in Away3D? I'm experimenting now but it would
be great if there was a native material class that could take a TOAST
map such as this 
http://www.worldwidetelescope.org/docs/Images/ToastMapOfEarth.jpg
and map it straight onto a geodesic sphere.

Any advice greatly appreciated!
Thanks loads,
Paul.

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