Hey Anton the architecture of Lite doesn't include sprites in the same inheritancesas object3d objects for performance reasons, but it would be possible to listen for 3d events on the container that contains the sprite3D objects and pull out the sprite Face object being used... that is, if the face object is passed to the mouseevent3D object which it currently is not. oops! let me see about fixing that - then at least you will be able to discriminate between mouse events from different sprite3D objects
Rob On Tue, Mar 23, 2010 at 11:36 AM, [email protected] < [email protected]> wrote: > On Mar 17, 2:55 pm, Icek <[email protected]> wrote: > > It doesn't work in away3dlite 1.0.4. At least for me. I've added a > > listener, > > but no MouseEvents are dispatched. > > The same=( > > To unsubscribe from this group, send email to away3d-dev+ > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > ME" as the subject. > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
