Hey Aurélien yes, this has been corrected in the latest trunk code. Thanx for pointing it out!
Rob On Thu, Mar 18, 2010 at 11:24 AM, Aurélien Nauwelaers < [email protected]> wrote: > Hello all, > > I recently updated my away3D on the SVN (I was using the 3.4.0 zip > before). > I noticed a change in HoverCamera3D behavior. The panAngle variation > now changes the camera distance (which was the case only with > tiltAngle change + yFactor different from 1). > > Looking on the code I noticed this : > > var gx:Number = target.x + > > distance*Math.sin(_currentPanAngle*toRADIANS)*Math.cos(_currentTiltAngle*toRADIANS); > var gz:Number = target.y + > > distance*Math.cos(_currentPanAngle*toRADIANS)*Math.cos(_currentTiltAngle*toRADIANS); > var gy:Number = target.z + > distance*Math.sin(_currentTiltAngle*toRADIANS)*yfactor; > > Target.y and target.z seem to have been swapped, restoring their order > makes the cam behave correctly again. > > --> > var gx:Number = target.x + > > distance*Math.sin(_currentPanAngle*toRADIANS)*Math.cos(_currentTiltAngle*toRADIANS); > var gz:Number = target.z + > > distance*Math.cos(_currentPanAngle*toRADIANS)*Math.cos(_currentTiltAngle*toRADIANS); > var gy:Number = target.y + > distance*Math.sin(_currentTiltAngle*toRADIANS)*yfactor; > > Hope this helps ;) > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
