no, but should be straight for porting.
this class is cutting geometry, and PV triangles are same as everywhere :)

Fabrice

On Mar 30, 2010, at 4:03 PM, Paul.De.Priran wrote:

> Hi,
> 
> I was wondering if Away3D has an equivalent API to PV3D's
> MeshUtil.cutTriangleMesh
> 
> Thanks in advance.
> 
> Paul
> 
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