:) Great!

Flash is beautiful isn't it? :)

-Pete

2010/3/31 metSyS <[email protected]>

> Peter THANKS A LOT!!!!! It works)) it works it works...=)
>
> On 31 мар, 20:19, Peter Kapelyan <[email protected]> wrote:
> > Replace this line in your code with this correct one:
> >
> > swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
> swfLoadedFunc);
> >
> > then:
> >
> > public function swfLoadedFunc(e:Event):void
> > {
> >    var myMovieMat=new MovieMaterial(e.target.content,
> {interactive:true});
> >    my3DObject.material= myMovieMat;
> >
> > }
> >
> > It's pretty simple, basically, Flash 101, exactly the same as loading a
> > regular SWF, and how I mentioned about two months ago to you. Please et
> me
> > know if it works for you.
> >
> > -Peter
> >
> > 2010/3/31 metSyS <[email protected]>
> >
> >
> >
> >
> >
> > > No. I need to transform loader into MovieMaterial and use it with
> > > it(MovieMaterial)
> > >  property - {intractive:true}. Some one know how to transform Loader
> > > into MovieMaterial?
> > > On 31 мар, 19:08, savagelook <[email protected]> wrote:
> > > > Can you convert the SWF into an FLV and use a VideoMaterial instead?
> >
> > > > var planeMaterial:VideoMaterial = new
> VideoMaterial({file:"any.flv"});
> >
> > > > On Mar 31, 5:29 am, metSyS <[email protected]> wrote:
> >
> > > > > When we need to load some any.jpg, and transform it into
> > > > > BitmapMaterial, we write next code:
> >
> > > > > var picLoader:Loader=new Loader();
> > > > > picLoader.load(new URLRequest("any.jpg");
> > > > > picLoader.addEventListener(Event.COMPLETE, picLoadedFunc);
> >
> > > > > public function picLoadedFunc(e:Event):void
> > > > > {
> > > > >         var planeMaterial:BitmapMaterial = new
> > > > > BitmapMaterial(Cast.bitmap(e.target.content), {smooth:true,
> precision:
> > > > > 2});
> >
> > > > > }
> >
> > > > > and how to transform loader into MovieMaterial??
> >
> > > > > var swfLoader:Loader=new Loader();
> > > > > swfLoader.load(new URLRequest("any.swf");
> > > > > swfLoader.addEventListener(Event.COMPLETE, swfLoadedFunc);
> >
> > > > > public function picLoadedFunc(e:Event):void
> > > > > {
> > > > >         //????????????????????????????????????????
> >
> > > > > }
> >
> > > --
> > > To unsubscribe, reply using "remove me" as the subject.
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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