Jens
It you don't need a VideoMaterial just copy the bitmapData and assign
it to a BitmapMaterial, in the haXe version you would do something
like...
public function copyToBitmapWithTransparency( mc: MovieClip ):
BitmapData
{
mc.cacheAsBitmap = true;
var wide: Int = Std.int( mc.width );
var hi: Int = Std.int( mc.height );
var point: Point = new Point( 0, 0);
var rect: Rectangle = new Rectangle( 0 , 0, wide,
hi);
var abitmap: BitmapData = new BitmapData( wide, hi,
true, 0x00000 );
abitmap.draw( mc );
abitmap.copyPixels( abitmap, rect, point, abitmap, point,
false );
return abitmap;
}
// in render loop
bitmapMaterial.material.bitmap =
copyToBitmapWithTransparency( mcWithVideoInside );
when I have used video in 3d I prefered to do it more like this as you
have more control than when you use a special material but may not be
as optimal, generally its a good idea to make the plane forward facing
and switch 3D movement off if you want to show good video, ideally
better to get the 2d position and swap out your plane for a 2d video
when playing but maybe you don't have that option. You have a choice
between h.264 video and flv bear in mind you want to minimize video
processing so maybe flv is better... I would need to test i don't rem.
interested to know how you get on.
Cheers
;j
On 31 Mar 2010, at 15:05, jens lofberg wrote:
Hi
Did anybody try the performance of having a flv file playing in the
MovieMaterial?
I'm waiting for the VideoMaterial to update my projects to
Away3DLite =)
thanks
jens
katopz a écrit :
yes, svn
On 31 March 2010 13:37, Benjamin <[email protected]> wrote:
Hi All,
Do we have the MovieMaterial in the lite version?
I tried it a few months ago, but it was not there. As I see on the
download page, there has not been any updates on the sources. Am I
wrong? Should I use SVN?
If it is still not here what is your expectation for the time when it
comes?
Thank you very much!
You guys do an amazing job.
Benjamin
Impact Proximity
Dubai
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