Peter - the plane IS a simple plane + bitmap. Thanks for
your reply.

Vic


On Apr 1, 10:36 am, Peter Kapelyan <[email protected]> wrote:
> Sounds like a bug (that should be placed on the issue list). Is there any
> way you can try a plane + bitmap material instead? This problem should
> happen in that case.
>
> -Peter
>
>
>
> On Thu, Apr 1, 2010 at 10:33 AM, Vic <[email protected]> wrote:
> > I've been looking for over six months for a solution to producing a
> > cs4 project - basically a flyover of an IT system. PP3D was no
> > good because I wanted to work in CS4/F10. It was a great relief
> > to find away3d, and particularly the Frustum Room Demo.
>
> > I quickly converted the room demo into the start of my project. It's
> > all working pretty well, and cleanly. I have a couple computer models
> > with some TextField3D text next to each one. I just
> > "scene.addchild"'ed
> > and the text works great as you hover over and around the scene.
>
> > EXCEPT, when the text is near the edges of the swf, it breaks up (you
> > loose
> > a bunch of the faces). It can be left,right,top or bottom, it does the
> > same thing
> > as the text gets close to the edge of the swf raster.
>
> > You can see a good side-by-side comparison at this link:
> >http://www.vicware.com/flyover/TextField3D_Problem.jpg
>
> > And you can see the actual swf at:
> >http://www.vicware.com/flyover/FlyOver03.html
>
> > If I change the culling to RectangleClipping then the problem stops,
> > BUT the
> > lower floor, which is just a textured plane starts loosing faces. The
> > computers models
> > which come from a 3ds, do NOT exhibit this when they get near the edge
> > of the swf.
> > Just the text. I basically derived the TextField3D from the basic_text
> > example file
> > that came with the svn.
>
> > If I can just solve this one problem I'll be in good shape. I would
> > prefer to use
> > AS3 to create these text call-outs rather than making 3ds's for them
> > to
> > save a lot of download time for the swf. So I'm hoping someone knows
> > the
> > answer to this. I would like to stick with the FrustumClipping if I
> > can.
>
> > Any direction you could point me in would be helpful. I've found a few
> > "frustum culling problem" things on the web, but no solution yet.
>
> > Thanks so much for your time.
>
> > Vic
>
> > --
> > To unsubscribe, reply using "remove me" as the subject.
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
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