Hi, satOne.rotationX = -25 is what is creating the wobble. This needs to be applied to the main container. Then you offset the satellite object (that is inside the main container) along the y axis to the distance you need. Then you apply a rotationY or a yaw() on the satellite. At that point the child object (the satellite) has no other rotations applied to it and it should not wobble. The key is to keep the container in the center. You do not move it. You move the satellite (a child of that object).
So to be clear in a setup with a container with a satellite as its child: - Rotation X is on the container. You can also apply a Y rotation on the container to simulate orbiting the center. - Y offset (Y move or the orbit distance) and Y rotation on the satellite. Main container controls the rotation around the earth. Child or Satellite controls the distance to the earth and spinning. To avoid wobble only rotate the satellite around ONE axis the one used for the distance! Trust me, this works! I used that setup for this demo: http://www.wemakedotcoms.com/_projects/stc09/locationsMap/STC_Locations_Map_3D.html Mouse over the red cubes to have them rotate as you need your satellite to rotate. It's an old 3D trick, called parenting, to achieve things like orbits. ath Jerome. -- To unsubscribe, reply using "remove me" as the subject.
