Hi all, A new update, v1.311 is available, next Prefab launch, you'll be prompted for this update.
What's new in this version: - User image load added to log from renderings pane - Added quarterFace/splitface/triFace from geometry menu - Added visible on/off - Added swap renderers basic, intersect and z-sorting for test purposes (since 1.217) - Interface update. Object properties merge with main view more ui/interfaces changes and improvements will be added in future updates - Added UV cropper for selection and entire project --> what is this? You are have probably remarked that very often, the square area defined on sourcemaps by the uv's is not allways optimal. As a result you do load allways extra % bitmap source for nothing. No matter how big or small your map is, you allways load that extra for nothing. Cropping the image in Photoshop or other after the uvmapping was made, simply means, that you will need to redo your uvmapping. This new feature does it all in one single pass for you. Of course, you need to use it only in the final stage of your project. In most test models cases I have on my machine, it was generating a saving on data. - Added transparency support for raytracer --> this means, that now, shadows will no longer be full shadows if the source has alpha values lower than 255 bellow this value for the next 2 hittest (hardcoded value for now), the lightcolor value and the color found at the hit map pixel will be merged There are still few issues I need to solve tho, but it already allows you to prebake with way more realism than before. - Added selection of mesh(es) from pane renderings list --> selecting from mesh into the scene was selecting the rendering's row. Now if you press the number btn, (left of row) it will select the mesh selection row body's still allows you to select sources to apply to another mesh a shared source. Its a simple, but friendly feature. was simply missing. - Added lock all/unlock all in rendering list. Busy working atm on a project with over 130 maps, setting the btns on/off was just too painfull. Fixes: - Tab order fix interface - rescale bug on huge maps - revolving awd files urls for maps on Windows on discs other than C: - export single/all maps from rendering list, respects transparency now instead of only jpg exports - double increase on unique names generation fixed. Totally respects new imports. - reverseface normals at mesh and scene level, works the way it should (visible in video bellow) - Objectmanager desapeared, functions relocated to geometry menu and under new tab properties. - Fixed missing dot support for packagenames in AS3 and AS3 lite exports - Fixed wrong extension for png export in AS3 exporter What's new inside, but not enabled yet (but will very soon once trunk is merged) : - BSP/PVS generator - BSP/PVS to .awd + project AS3 Here a little video about this new baby http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded - plugins and projects You might notice that the new update generates empty folders prefab3d in your document directory. This means, that you soon should be able to save a prefab project, where both sources, renderings, all maps, lights and whatever you have set for a project will be saved for reedit. The projects will be saved in this folder. As usual, this update is "as is". More new features and fixes next time! :) Enjoy! Fabrice
