Hi all,

A new update, v1.311 is available, next Prefab launch, you'll be prompted for 
this update.

What's new in this version:

- User image load added to log from renderings pane
- Added quarterFace/splitface/triFace from geometry menu
- Added visible on/off
- Added swap renderers basic, intersect and z-sorting for test purposes (since 
1.217)
- Interface update. Object properties merge with main view
more ui/interfaces changes and improvements will be added in future updates
- Added UV cropper for selection and entire project
--> what is this?
You are have probably remarked that very often, the square area defined on 
sourcemaps by the uv's is not allways optimal.
As a result you do load allways extra % bitmap source for nothing. No matter 
how big or small your map is, you allways load that extra for nothing.
Cropping the image in Photoshop or other after the uvmapping was made, simply 
means, that you will need to redo your uvmapping.
This new feature does it all in one single pass for you. Of course, you need to 
use it only in the final stage of your project.
In most test models cases I have on my machine, it was generating a saving on 
data.

- Added transparency support for raytracer
--> this means, that now, shadows will no longer be full shadows if the source 
has alpha values lower than 255
bellow this value for the next 2 hittest (hardcoded value for now), the 
lightcolor value and the color found at the hit map pixel will be merged
There are still few issues I need to solve tho, but it already allows you to 
prebake with way more realism than before.

- Added selection of mesh(es) from pane renderings list
--> selecting from mesh into the scene was selecting the rendering's row. Now 
if you press the number btn, (left of row) it will select the mesh
selection row body's still allows you to select sources to apply to another 
mesh a shared source. Its a simple, but friendly feature. was simply missing.

- Added lock all/unlock all in rendering list. Busy working atm on a project 
with over 130 maps, setting the btns on/off was just too painfull. 

Fixes:
- Tab order fix interface
- rescale bug on huge maps
- revolving awd files urls for maps on Windows on discs other than C:
- export single/all maps from rendering list, respects transparency now instead 
of only jpg exports
- double increase on unique names generation fixed. Totally respects new 
imports.
- reverseface normals at mesh and scene level, works the way it should (visible 
in video bellow)
- Objectmanager desapeared, functions relocated to geometry menu and under new 
tab properties. 
- Fixed missing dot support for packagenames in AS3 and AS3 lite exports
- Fixed wrong extension for png export in AS3 exporter

What's new inside, but not enabled yet (but will very soon once trunk is 
merged) :
- BSP/PVS generator
- BSP/PVS to .awd
+ project AS3

Here a little video about this new baby
http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded

- plugins and projects
You might notice that the new update generates empty folders prefab3d in your 
document directory.
This means, that you soon should be able to save a prefab project, where both 
sources, renderings, all maps, lights and whatever you have set for a project
will be saved for reedit. The projects will be saved in this folder.

As usual, this update is "as is". More new features and fixes next time!  :)

Enjoy!

Fabrice

Reply via email to