Are you setting smooth on materials eg: satallite?
The material for the video are you using a collada model broken up properly... ie a face for the video area so it has sharp sides, and MovieMaterial with a video running inside the MovieClip on the stage with the graphic for the rest behind, if you try to use a separate Material for just the video you will have problems... why are you running the video all the time that seems a bad idea - very heavy. Did you try generating the bitmapData's before hand and swapping out rather than creating at video bitmapdata at run time, another trick is when you play video, tween scene to straight and play 2D video. are you using h264 or flv and what have you encoded video at? I would expect that a lot of the Z problems might be solved by having a single collada for each computer? Why not have the text in 2D above 3D not scaled like a tool tip, and just use 3D to position its x and y? For stuff like the keyboard you need to make sure you chop the face up long and thin, but too much detail for such a small thing? The large texture is trying to be graphics if you need vectors maybe use five3d, but why not just have a single color? It's running 800x600 you would get better performance if you go down to 500x500 viewport if you use a gradient for the floor and horizon it can be larger than the viewport and make the scene look larger, that way you don't have to move the floor. I have not used away3d for this complexity but I think your not designing it for 3D... it looks like a designer has designed a nice static with photoshop or 3d package without designing around limitations... ie complex keyboards etc... but not making best use of interaction but putting lots of sharp straight lines that don't well in 3D, I mean your trying to do a lot to less effect, but you look like your getting there, well done on all the work so far, I am sure some of the technical guys can advise on detail... I am just saying that good 3D design can reduce technical issues.

ps please add a mute button!

Good luck

;j

On 7 Apr 2010, at 08:09, Vic wrote:

If you look at my work site:
http://www.vicware.com/flyover/FlyOver03.html
You'll see the current condition of my project.

I have to say that the algorithms governing rendering is
not working as well as I was hoping after 2 intense weeks
learning aw3d.

I've tried all the tricks to get clean rendering (pushfront/back,
canvas, z_order rendering (which really slows things down),
everything. I was really dissapointed in the z_order stuff,
which for this scene didn't work well at all. (the keystrokes
that work in frustum room demo still work (i.e. r,n,f,z).

If you move around the scene, you'll see missing faces and
unexpected z mistakes. So I have to evaluate whether I can
continue with this or wait until some of these issues are resolved.
The 3dtextfield perimeter bug is difficult to get by, but I need it to
work right (otherwise I'll have to spend a lot of time creating 3ds
versions of lotsa text - I don't want to lengthen download times).

So, I will try some more, but I may not be able to make it
work for me right now.

I still think you guys are doing great work.

Vic


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