Vic the most bleeding edge code is always being updated, changed and
possibly broken in some area's
so if you want to use away3d in a project, probably a good idea to
hang back a few revisions (which would be more stable)

Your analogy of upgrading to PS CS5 is incorrect, CS4 & 5 are final
releases, not code in development.

I typically try build a swc every week or the latest compilable,
I could do weekly builds and upload them to the group for use if
anyones interested?



On Apr 12, 11:30 am, Vic <[email protected]> wrote:
> Hi Pete -
>
> I'm not sure how to answer your question. I spent the last few
> weeks developing a testbed to see how well aw3d handles
> a lot of models and polys in a scene:
> (http://www.vicware.com/flyover/FlyOver03.html)
>
> I was pleased to see that aw3d handled what I wanted to do,
> although now I see aw3d (or maybe I should say flash) is not
> geared for creating relatively dense scenes like this. I learned
> a lot, and now would do things very differently.
>
> Why wouldn't I want to progress to new versions, to take
> advantage of improvements and expansions of the aw3d lib?
> If I had a finished project, then of course I would leave that
> alone. But I just started with this, and already there's a major
> change that I'm glad I hadn't gone further with - i.e. textField3d.
>
> I really liked textField3d - it was simple and easy way to put
> 2d textfields into aw3d 3d space - no fuss, no muss (but with
> a bad clipping problem - you can see it in my demo). Very
> useful to my project. But a few days ago Fabrice cryptically
> said to "stop using it." There was no explanation if textField3d
> was going to be replaced, or if there's another way to accomplish
> the same task. I think it would be unfortunate if there was no
> quick way of putting 2d text into the 3d environment.
>
> I saw that post about "Big changes ahead," and I don't want to
> get stuck with obsolete code while producing new apps. I
> assume (a word I'm not crazy about) that the upcoming major
> revisions will include new services, less bugs and maybe
> faster results.
>
> i.e. If I upgrade to PS CS5 (or whatever), why would I possibly
> continue to do stuff with CS4?
>
> So, I evidently happen to come on board in the middle of big
> changes and developments of aw3d. I want to see where this
> is going.
>
> Thanks -
> Vic


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