ah yes, we are busy updating/merge for the next release.
More info will follow. But basically, it's just an import/naming issue.

as about the pref drop, that's a huge diff, dunno what can possibly cause it.

Fabrice

On Apr 14, 2010, at 1:49 AM, dapdap wrote:

> Hi again,
> 
> Just an update and a question.
> 
> I couldn't get the program working with trunk\fp10 ...(no
> AnimationSequence)
> But did get it working with tags\3.4.2
> 
> In doing so, however, I've found that my maximum fps has dropped down
> from 48 (with branches 3.0.0) to 30.
> 
> Anyone know why this would be?
> It's exactly the same code ...
> 
> Cheers
> 
> D
> 
> 
> On Apr 14, 10:50 am, dapdap <[email protected]> wrote:
>> Thanks as always for your help Fabrice.
>> 
>> Unfortunately it is indeed an animated md2 I want to facelink.
>> 
>> When I switched to the trunk I got a whole raft of errors that I
>> didn't really want to look at last night.
>> But today is another day and scanning the error list I can see they
>> are based around two issues - AnimationSequence and
>> DirectionalLight3D.
>> 
>> I'll look into these and see if I can work out what I'm doing wrong.
>> I'll get back to the forum if I get stuck :)
>> 
>> D
>> 
>> On Apr 14, 2:28 am, Fabrice3D <[email protected]> wrote:
>> 
>>> its gonna be ok, till you want to follow an animated mesh like md2
>>> The normalDirty forces Away to calculate the normal of a face that has been 
>>> updated.
>>> for perf reasons this is not done automatically on animated meshes.
>> 
>>> why don't you target the trunk instead of 3.0.0 branche? numerous fixes 
>>> were made.
>>> and you eventually need to catch up very soon ;)
>> 
>>> Fabrice
>> 
>>> On Apr 13, 2010, at 4:03 PM, dapdap wrote:
>> 
>>>> Hi guys,
>> 
>>>> I've been working away at a project using \branches\3.0.0\src as my
>>>> classpath.
>>>> I just went to use FaceLink but then soon discovered that it's not
>>>> included in 3.0.0.
>> 
>>>> I spent a bit of time changing my classpath to various other libraries
>>>> but encountered one or two other issues (not least of which is that my
>>>> project runs about 10 fps faster in 3.0.0 compared to any of the
>>>> others)
>> 
>>>> Anyway, I grabbed a copy of FaceLink from another directory and pasted
>>>> it in my source directory and tried to run my app.
>> 
>>>> So far it's only come up with one error
>>>> C:\FDFull\movieclip\src\FaceLink.as(57): col: 11 Error: Access of
>>>> possibly undefined property normalDirty through a reference with
>>>> static type away3d.core.base:Face.
>> 
>>>> So I commented out the 'offending' line
>>>> _face.normalDirty = true;
>> 
>>>> And now it seems to be running okay.
>> 
>>>> I've no idea what a normalDirty is  ...
>> 
>>>> I guess my question is - is what I'm doing a good/bad idea?
>>>> Am I likely to get myself in a mess or should FaceLink work okay now
>>>> that I've omitted that line?
>> 
>>>> Cheers
>> 
>>>> D
>> 
>>>> --
>>>> To unsubscribe, reply using "remove me" as the subject.

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