Hi , Guys , is it possible to get face's normal angle ? I am trying to do a sphere with planes on it . I need each place to face normals direction . I was trying all type of stuff like getting rotationMatrix , multiplying the plane's matrix by normals vector . But it seems that there is a problem with getting the right angle from the face normal. Many times it returns from each normal the same number ( looks like PI value) or NaN . At the end I went easy way - used lookAt pivot point of the sphere . But I would like to know how to do this with normals Direction Vector.
Thanks -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected] -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
