Hi , Guys , is it possible to get face's normal angle ? I am trying to do a
sphere with planes on it . I need each place to face normals direction .
I was trying all type of stuff like getting rotationMatrix , multiplying the
plane's matrix by normals vector . But it seems that there is a problem with
getting the right angle from the face normal.
Many times it returns from each normal the same number ( looks like PI
value) or NaN
. At the end I went easy way - used lookAt pivot point of the sphere . But I
would like to know how to do this with normals Direction Vector.

Thanks
-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]


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