My understanding is that Away3DLite is a lot faster not because of the
features as much as the use of things like Vector and built in
Matrix3d in Flash 10? At least that's the main speedup no?

If not, you can always, as your doing, use the older versions with
less features, as they should be optimized as they are anyway.

If you really want to get finicky about the performance you could
always try Away3DLite haXe branch. This would allow you to only
compile sections with #define like abilities, which means you could
turn features on and off if you're not using them.

I've been using the haXe one and getting about 60FPS with 1400 polys,
animated textures and (cached) bone animation. Not too bad really :P


On Apr 19, 11:44 pm, banal <[email protected]> wrote:
> Yes. I mean revisions in svn/branches/lite
>
> I'm not really too fond of features that slow down performance. In my
> book Lite should be fast and not too heavy on features.
> On the other hand: Toggling features would be really awesome! But that
> would probably require a lot of refactoring?
>
> Anyway.. I'm just sticking with Rev 2321.
> Thanks for all your efforts.
>
> On Apr 19, 3:26 pm, katopz <[email protected]> wrote:
>
>
>
> > you mean branches? btw, more features = speed drop, it should be optional
> > for toggle that on/off later to gain some speed back
>
> > cheers
>
> > On 19 April 2010 19:35, banal <[email protected]> wrote:
>
> > > I'm experiencing that Away3D Lite is getting slower and slower with
> > > each update.
> > > I was running using SVN Rev. 2321 for my game. Switching to SVN Head
> > > results in a loss approximately 2-3 FPS. That's kinda sad, because I'd
> > > expect newer versions to be faster ;)
>
> > > --
> > > Subscription settings:
> > >http://groups.google.com/group/away3d-dev/subscribe?hl=en
>
> > --
> > Regards
> > -----------------------------------------------------------
> > katopz,http://sleepydesign.com
> > Away3D and JigLibFlash Developer Team

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