Using FP10, I'm doing some HUD rendering using a large BitmapData image as
the buffer, and displaying this on the screen. I'm wondering if I should use
DrawTriangles instead of a copyPixels.

Also on this, show I use DrawTriangles to render all my independant HUD
elemements instead of a copyPixels into my HUD buffer?

Thanks

-- 
Phil Harvey
[email protected]
AIM: filrv
ICQ: 354535
GTalk: [email protected]


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