Using FP10, I'm doing some HUD rendering using a large BitmapData image as the buffer, and displaying this on the screen. I'm wondering if I should use DrawTriangles instead of a copyPixels.
Also on this, show I use DrawTriangles to render all my independant HUD elemements instead of a copyPixels into my HUD buffer? Thanks -- Phil Harvey [email protected] AIM: filrv ICQ: 354535 GTalk: [email protected] -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
