Yeah Vic, I suggested Flint cause functionally it seemed like it could provide what you need, but it seems the performance in 3d its not really practical. I've been playing around and doing some stuff, but the particle count for me has been really limited before FPS goes way down, especially with motion, which is kind of the point with particles. I just wanted to see if anyone had something substantial with it before I spent time trying to tweak it. I may end up just sticking to 2d particles for now.
On Apr 22, 12:46 am, Vic <[email protected]> wrote: > I tried to make it work. I'm sure if I spent > enough time I would figure it out, or wind > up making my own. Not enough time for > my atom project right now. Please let me > know if anyone figures it out. > > Thanks - > > Vic > > -- > Subscription > settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
