Hey Guys,

I was wondering whats the best way I can do outside scene's?

My scene is made out of cubes (marching them to produce smaller mesh)
and turning it into a minimal polygon mesh, but the world is quite
large,

i was thinking of ways I could do this and was wondering if anyone
knew of a way I could render the scene once then draw it onto a
skybox? Or if theres a better way to go about it?

at the moment i'm thinking to turn off all mesh's close by, point
camera in each direction, render, and compose as skybox...
does that sound sane to anyone else? ...is there any caveats to this
idea?

This way I can reduce the actual 3d mesh down to a handful of cubes....


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