it's load fine here (model1.dae in model1.rar), do try
package
> {
> import away3dlite.loaders.Collada;
> import away3dlite.loaders.Loader3D;
> import away3dlite.templates.BasicTemplate;
>
> public class ExColladaAnimation extends BasicTemplate
> {
> override protected function onInit():void
> {
> var _collada:Collada = new Collada();
> _collada.scaling = 100;
>
> var _loader3D:Loader3D = new Loader3D();
> _loader3D.loadGeometry("model1.dae", _collada);
> scene.addChild(_loader3D);
> }
> }
> }
>
hth
On 23 April 2010 19:02, flashangel <[email protected]> wrote:
> Hello genius people,
> I have a model that i want to start testing away3dlite. I tested
> the model using papervision3d through swift3d which exports
> papervision 2.0 code directly.
>
> Swift3D exported Papervision code -
> http://www.dnyandeep.com//demos/3d/awaylite-test/model1.rar
>
> I have seen away3d lite example files. From that I have created a
> simple plain project in Flex and I am giving the source here:
> http://www.dnyandeep.com//demos/3d/awaylite-test/src.rar
>
> I saw while debugging that it says the model is loaded. Also I checked
> that it has faces collected in a variable inside e.target.handle i.e.
> loader object. But the output shows that polys are 0.
>
> Any thought are really appreciated.
>
> Sincerely,
> Sushant Yalgudkar
>
>
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>
--
Regards
-----------------------------------------------------------
katopz, http://sleepydesign.com
Away3D and JigLibFlash Developer Team