it's load fine here (model1.dae in model1.rar), do try

package
> {
>     import away3dlite.loaders.Collada;
>     import away3dlite.loaders.Loader3D;
>     import away3dlite.templates.BasicTemplate;
>
>     public class ExColladaAnimation extends BasicTemplate
>     {
>         override protected function onInit():void
>         {
>             var _collada:Collada = new Collada();
>             _collada.scaling = 100;
>
>             var _loader3D:Loader3D = new Loader3D();
>             _loader3D.loadGeometry("model1.dae", _collada);
>             scene.addChild(_loader3D);
>         }
>     }
> }
>

 hth

On 23 April 2010 19:02, flashangel <[email protected]> wrote:

> Hello genius people,
>    I have a model that i want to start testing away3dlite. I tested
> the model using papervision3d through swift3d which exports
> papervision 2.0 code directly.
>
> Swift3D exported Papervision code -
> http://www.dnyandeep.com//demos/3d/awaylite-test/model1.rar
>
> I have seen away3d lite example files. From that I have created a
> simple plain project in Flex and I am giving the source here:
> http://www.dnyandeep.com//demos/3d/awaylite-test/src.rar
>
> I saw while debugging that it says the model is loaded. Also I checked
> that it has faces collected in a variable inside e.target.handle i.e.
> loader object. But the output shows that polys are 0.
>
> Any thought are really appreciated.
>
> Sincerely,
> Sushant Yalgudkar
>
>
> --
> Subscription settings:
> http://groups.google.com/group/away3d-dev/subscribe?hl=en
>



-- 
Regards
-----------------------------------------------------------
katopz, http://sleepydesign.com
Away3D and JigLibFlash Developer Team

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