Excuse the IPhone casting 'ad' instead of 'as'

On Apr 25, 2010, at 14:21, Dimi <[email protected]> wrote:

An awsome answere i appreciate it alot. many thanx.
/Dimi

On Apr 24, 11:04 pm, Fabrice3D <[email protected]> wrote:
Once you have your model in Prefab, select the meshes and rename them if they have the default "aw_digit" name.

In your project, if you have exported as AS3
you can previous to addChild add a mouseEvent3D listener
then retreive their names (if you want to identify who's who) or just access their properties to trigger your zoom motion.

private  function addTheCoolModels():void
{
        var holder:MyPrefabClass = new MyPrefabClass();
        for(var i:int = 0;i<holder.meshes.length;++i){
                holder.meshes[i].addOnMouseDown(myMouseDownFunction);
                _scene.addChild(holder.meshes[i]);
        }

}

private function myMouseDownFunction(e:MouseEvent3D): void
{
//you will need the 3d coordinates to trigger your camera to target tween
        trace((e.target ad Mesh).scenePostion);

        // in case you want to compare names...
        trace("Mesh name: "+(e.target ad Mesh).name);

}

Fabrice

On Apr 24, 2010, at 10:41 PM, Dimi wrote:



Hi all.

I have made a 3dObject with a software called 3DSOM pro. I exported
the object to a .3ds file.
I used Prefab to make it to a actionscript and it works great to use.

Now i would like to make ceartain areas clickable. What i have made is
a controller with many
different viewpoints and small parts. So i would like that when
someone hover over a certain area
it would indicate that its a clickable area, and when clicked it would
zoom in to that area.

I understand the zooming part, what i cant figure out is to how make a certain area on one side of the controller to be clickable. If it was
a normal cube made by actionscript and have 4 sides i understand
but not in a imported 3ds object :(

I tried a round some with prefab but dident really get any smarter so
some points to the right direction would be much appreciated.

best regards
Dimi

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