I had a suspicion that working on the root 3d container ("scene"
property of the view) is the problem , and went ahead and created a
nested objectContainer3D within this container and added all the
children into that .. and now all children are been updated when i
change this nested containers properties.

Im using the fp10 branch.










On Apr 28, 1:08 pm, tictox <[email protected]> wrote:
> Hi All
>
> I have a project where im using 5 views each on its own layer
> representing floors of a building. I have positioned each scene object
> of a view on setup to offset the y position of each floor and then
> position its childrens coords
>
>  - this works as i have changed the position of each child according
> to its setup values - which seems to be the only means to get the
> children to update visually.
>
> Part of the API is to select a floor and hide the others .. and then
> move that floor/scenes' y value to be on 0. This traces a change in
> the scenes coords .. but wont update any of its children visually
> because i have not changed any of the childrens position?
>
> I have seached the forum , added forceUpdate:true to the init object
> passed into the views constructor , I have traced the scenes
> autoUpdate variable which traces as true. I have tried to manually
> call update() and updateTime() on the scene .. still no joy ,  so I
> dont know what else to do here.?
>
> Here is a link to get a visual of the scenario..
>
> http://www.prezencenewmedia.com/proof/investec/index.html

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