Wow! Would have taken me years to get to that. setting repeat = false solved the issue of the texture reading from outside the proper uv range, but now the 1px gaps are black. Better than a colored 1px line, but the gap is still there...
Anyway, here's the belated pic of the problem: http://groups.google.com/group/away3d-dev/web/Picture%20283.png On Apr 28, 5:36 am, elguapoloco <[email protected]> wrote: > I don't think this is related, but you never know! I am working on a > project with Lite and was going crazy with a weird 1px outline showing > up on planes. They have a simple bitmap material applied, nothing > fancy. But that 1px looked really bad! After much tinketing, adding > bitmapMaterial.repeat = false; did the trick! The bitmap material > mapped perfectly. The red bleeding might be due to the repeat in the > bitmap material... > > ath. > > Jerome.
