Wow!  Would have taken me years to get to that.  setting repeat =
false solved the issue of the texture reading from outside the proper
uv range, but now the 1px gaps are black.  Better than a colored 1px
line, but the gap is still there...

Anyway, here's the belated pic of the problem:

http://groups.google.com/group/away3d-dev/web/Picture%20283.png

On Apr 28, 5:36 am, elguapoloco <[email protected]>
wrote:
> I don't think this is related, but you never know! I am working on a
> project with Lite and was going crazy with a weird 1px outline showing
> up on planes. They have a simple bitmap material applied, nothing
> fancy. But that 1px looked really bad! After much tinketing, adding
> bitmapMaterial.repeat = false; did the trick! The bitmap material
> mapped perfectly. The red bleeding might be due to the repeat in the
> bitmap material...
>
> ath.
>
> Jerome.

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