Hey Mistre are you getting any warning messages when you switch away3d into debug mode? (warning messages are visible in the output window when you insert the line: debug.active = true; at the start of your application) If there is then the problem might be the mixing of bones and objects, which could cause the problems you describe. If you are still have the problem, sending over an example collada file for us to test is probably the best option
cheers Rob On Wed, Apr 28, 2010 at 1:47 PM, Mistre <[email protected]> wrote: > Hi guys,Now I have a big problem about animator Class. In last vision > 3.40, I use the code as below to import the dae file. > > [embed(source="assets/daeModel.dae",mimeType="application/ > octet-stream")] > private var Character:Class > > var character:ObjectContainer3D = Collada.parse(Character); > var animation:SkinAnimation = > character.animationLibrary["default"].animation as SkinAnimation; > animation.update(getTimer()/1000); > > After debug the program, character animation was displayed on the > screen perfectly. > But, when I use the latest updated vision 3.50, I found that > SkinAnimation change to BonesAnimator. Then I use the newest way to > import the dae file. > > [embed(source="assets/daeModel.dae",mimeType="application/ > octet-stream")] > private var Character:Class > > var collada:Collada=new Collada(); > var character:ObjectContainer3D = > collada.parseGeometry(Model) as ObjectContainer3D; > var animation:BonesAnimator = > character.animationLibrary.getAnimation("default").animator as > BonesAnimator; > animation.update(getTimer()/1000); > > After debug the program, character can appear in the scene, but once > add the animation, the character will appear incomplete problem. Some > parts of the character can move, and some parts can’t move.Does > someone encounter the same problem? Very anxious waiting for answers. > > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
