----- Original Message -----
From: [email protected]
To: Digest Recipients
Sent: Tuesday, May 04, 2010 5:31 PM
Subject: [away3d] Digest for [email protected] - 7 Messages in 7
Topics
Today's Topic Summary
Group: http://groups.google.com/group/away3d-dev/topics
a.. Is segmentExtrusion class removed? [1 Update]
b.. mip mapping and Away3d [1 Update]
c.. Animator class removed ? [1 Update]
d.. Ray.getIntersect(p0:Number3D, p1:Number3D, v0:Number3D, v1:Number3D,
v2:Number3D):Number3D [1 Update]
e.. z-order [1 Update]
f.. getting started with Away3D [1 Update]
g.. BSP - Materials/meshes. [1 Update]
Topic: Is segmentExtrusion class removed?
Kapom <[email protected]> May 04 06:27PM +0700 ^
Aha!! Thanks for the answer q^.,^p
Kapom
--
http://www.kapom.com
Topic: mip mapping and Away3d
Sylvain Godbert <[email protected]> May 04 02:47AM -0700 ^
Hi,
I was wondering if Away3d takes benefit of mip mapping. I know that it
is native since flash player 9 but I would like your configuration
that it is too in Away3d.
If it does, I am guessing that it is recommanded to use texture whose
sizes are divisible by 4 or 8. is it ?
Cheers
Sylvain
Topic: Animator class removed ?
Sylvain Godbert <[email protected]> May 04 02:35AM -0700 ^
Hi all,
Any news on this ?
Sylvain
Topic: Ray.getIntersect(p0:Number3D, p1:Number3D, v0:Number3D, v1:Number3D,
v2:Number3D):Number3D
devlander <[email protected]> May 04 02:11AM -0700 ^
ok Fabrice.
Please notify us if you can get something working ( this is a critical
feature for my project ).
Thanks for your support.
Topic: z-order
martinillo <[email protected]> May 04 01:12AM -0700 ^
i really appreciate your help. i am quite new to 3d and even newer to
flash3d :)
now i learned that it might be best to split the roof into two parts
and bring them to front/back using pushback/pushfront while moving the
camera around my house.
now my question is how to determine if part A of the roof is in the
back or in the front?
i was looking for an example but couldn't find one so any hint would
be great.
I tried INTERSECTING_OBJECTS (new
view(renderer:Renderer.CORRECT_Z_ORDER)) but it acts like
CORRECT_Z_ORDER.
Martin
Topic: getting started with Away3D
Fabrice3D <[email protected]> May 04 10:07AM +0200 ^
Have you visited flashmagazine.com, our tutorial pages
looked at the many samples in the svn? Searched this group?
How far are you? have you downloaded, installed, made an hello world?
Fabrice
On May 4, 2010, at 5:00 AM, harilal wrote:
Topic: BSP - Materials/meshes.
Fabrice3D <[email protected]> May 03 03:47PM +0200 ^
Here a little snippet that could be used from content from a Prefab3D AS3
class
var holder:Dynamics = new Dynamics();
for(var i:int=0;i<holder.meshes.length;++i){
if(holder.meshes[i].name== "somecoolname"){
holder.meshes[i].collider = true;
holder.meshes[i].addOnMouseDown(pressDownOnDynamicObjectColliding);
} else{
holder.meshes[i].addOnMouseDown(pressDownOnDynamicObjectNonColliding);
}
_tree.addChild(holder.meshes[i]);
}
If you want that furniture draw to dispatch an event, or the poster on the
wall that becomes a video.
model the tree smart and add these as dynamics.
Keep in mind its the first intergration, we will enhance and ease its use
in the future.
but for now, I would unless you really really really cannot do else, not
use the tree geometry for mouseEvents
To get the best performance, you should simplify as much as possible.
For instance if you try to build a church, the ceiling geometry better be a
cube in witch you would insert as dynamic the ceiling in roman style.
This would add lots of unecessary data. That's the kind of mistake I did in
the hascienda demo for instance.
Less is really more!
Fabrice
On May 3, 2010, at 1:21 PM, dp wrote: