----- Original Message ----- 
  From: [email protected] 
  To: Digest Recipients 
  Sent: Tuesday, May 04, 2010 5:31 PM
  Subject: [away3d] Digest for [email protected] - 7 Messages in 7 
Topics


    Today's Topic Summary
  Group: http://groups.google.com/group/away3d-dev/topics

    a.. Is segmentExtrusion class removed? [1 Update] 
    b.. mip mapping and Away3d [1 Update] 
    c.. Animator class removed ? [1 Update] 
    d.. Ray.getIntersect(p0:Number3D, p1:Number3D, v0:Number3D, v1:Number3D, 
v2:Number3D):Number3D [1 Update] 
    e.. z-order [1 Update] 
    f.. getting started with Away3D [1 Update] 
    g.. BSP - Materials/meshes. [1 Update] 
   Topic: Is segmentExtrusion class removed?
    Kapom <[email protected]> May 04 06:27PM +0700 ^

     
    Aha!! Thanks for the answer q^.,^p
     
    Kapom
     
     
    -- 
    http://www.kapom.com



   Topic: mip mapping and Away3d
    Sylvain Godbert <[email protected]> May 04 02:47AM -0700 ^

     
    Hi,
    I was wondering if Away3d takes benefit of mip mapping. I know that it
    is native since flash player 9 but I would like your configuration
    that it is too in Away3d.
    If it does, I am guessing that it is recommanded to use texture whose
    sizes are divisible by 4 or 8. is it ?
    Cheers
    Sylvain



   Topic: Animator class removed ?
    Sylvain Godbert <[email protected]> May 04 02:35AM -0700 ^

     
    Hi all,
    Any news on this ?
    Sylvain
     



   Topic: Ray.getIntersect(p0:Number3D, p1:Number3D, v0:Number3D, v1:Number3D, 
v2:Number3D):Number3D
    devlander <[email protected]> May 04 02:11AM -0700 ^

     
    ok Fabrice.
    Please notify us if you can get something working ( this is a critical
    feature for my project ).
     
    Thanks for your support.
     



   Topic: z-order
    martinillo <[email protected]> May 04 01:12AM -0700 ^

     
    i really appreciate your help. i am quite new to 3d and even newer to
    flash3d :)
    now i learned that it might be best to split the roof into two parts
    and bring them to front/back using pushback/pushfront while moving the
    camera around my house.
    now my question is how to determine if part A of the roof is in the
    back or in the front?
    i was looking for an example but couldn't find one so any hint would
    be great.
     
    I tried INTERSECTING_OBJECTS (new
    view(renderer:Renderer.CORRECT_Z_ORDER)) but it acts like
    CORRECT_Z_ORDER.
    Martin



   Topic: getting started with Away3D
    Fabrice3D <[email protected]> May 04 10:07AM +0200 ^

     
    Have you visited flashmagazine.com, our tutorial pages
    looked at the many samples in the svn? Searched this group?
     
    How far are you? have you downloaded, installed, made an hello world?
     
    Fabrice
     
    On May 4, 2010, at 5:00 AM, harilal wrote:
     



   Topic: BSP - Materials/meshes.
    Fabrice3D <[email protected]> May 03 03:47PM +0200 ^

     
    Here a little snippet that could be used from content from a Prefab3D AS3 
class
     
    var holder:Dynamics = new Dynamics();
    for(var i:int=0;i<holder.meshes.length;++i){
    if(holder.meshes[i].name== "somecoolname"){
    holder.meshes[i].collider = true;
    holder.meshes[i].addOnMouseDown(pressDownOnDynamicObjectColliding);
    } else{
    holder.meshes[i].addOnMouseDown(pressDownOnDynamicObjectNonColliding);
    }
    _tree.addChild(holder.meshes[i]);
    }
     
     
    If you want that furniture draw to dispatch an event, or the poster on the 
wall that becomes a video.
    model the tree smart and add these as dynamics.
     
    Keep in mind its the first intergration, we will enhance and ease its use 
in the future.
    but for now, I would unless you really really really cannot do else, not 
use the tree geometry for mouseEvents
     
    To get the best performance, you should simplify as much as possible.
    For instance if you try to build a church, the ceiling geometry better be a 
cube in witch you would insert as dynamic the ceiling in roman style.
    This would add lots of unecessary data. That's the kind of mistake I did in 
the hascienda demo for instance.
    Less is really more!
     
    Fabrice
     
    On May 3, 2010, at 1:21 PM, dp wrote:
     


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