Hey keen6

this is related to how the phong materials work - currently you need an
object that uses uv coordinates, even for the color materials. this is so
that a shading texel can be defined, which is used in the shading process.
If you can export your model with uv coordinates (as if you were applying a
bitmap material), phongcolormaterial should work

cheers

Rob

On Thu, May 6, 2010 at 8:55 PM, keen6 <[email protected]> wrote:

> HI to all.
>
> I am creating Mesh consisting of a Face-elements. Something like this:
>
>        ....
>        var triangle1:Face = new Face();
>        triangle1.v0 = new Vertex (p1.x, p1.y, p1.z);
>        triangle1.v1 = new Vertex (p2.x, p2.y, p2.z);
>        triangle1.v2 = new Vertex (p4.x, p4.y, p4.z);
>        knotMesh.addFace(triangle1);
>        ...
>        knotMesh.material = knotMaterial;
>
> If I set ShadingColorMaterial, then everything works as expected, but
> if I set PhongColorMaterial, the surface looks as in the previous
> case, and when MouseEvent3D event appears on my mesh i get this
> exception:
>
> TypeError: Error #1009:
> at away3d.containers::View3D/checkPrimitive()[C:\away_last_svn
> \fp10\Away3D\src\away3d\containers\View3D.as:201]
>        at away3d.containers::View3D/checkSession()[C:\away_last_svn
> \fp10\Away3D\src\away3d\containers\View3D.as:154]
>        at away3d.containers::View3D/checkSession()[C:\away_last_svn
> \fp10\Away3D\src\away3d\containers\View3D.as:157]
>        at away3d.containers::View3D/findHit()[C:\away_last_svn\fp10\Away3D
> \src\away3d\containers\View3D.as:805]
>        at away3d.containers::View3D/fireMouseEvent()[C:\away_last_svn
> \fp10\Away3D\src\away3d\containers\View3D.as:693]
>        at away3d.containers::View3D/fireMouseMoveEvent()[C:\away_last_svn
> \fp10\Away3D\src\away3d\containers\View3D.as:1014]
>        at
> away3d.containers::View3D/render()[C:\away_last_svn\fp10\Away3D\src
> \away3d\containers\View3D.as:982]
>        at Main/onEnterFrame()[C:\Users\Soulfly_2\Documents\Flash Projects
> \Path Smoothing\Main.as:172]
>
> Also PhongBitmapMaterial does not work.
> Version of away3d from svn. Thx for help.
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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