Take a look at this thread. [away3d] Re: BSP - Materials/meshes. both ways to either access a material or change a material of the tree were discussed and explained
btw, on the room below, I would check the geometry. You get sometimes stuck at the junction, got few times the case myself because of not perfectly aligned or welded vertices. Keep us informed with this one! Fabrice On May 8, 2010, at 9:01 PM, Christian wrote: > Hello, > I have built out a test for the first person generator you can look at > at the link below. The question I have is how can I apply normal or > bump maps to the images referenced in the bps files. Or maybe I should > just ask how to access any object within the bsp files or is that > defeating the purpose of compiling the bsp in the first place. > > Thanks in advance. > > http://www.deviantworkshop.com/AwayFps.swf > > Thanks > Christian.
