I use 3Ds Max rendering to texture my high poly models . You should use
projection modifier with no cage setup . This pipeline is a usual approach
in 3d game development circles . I learned  that from Unreal Technology
books . . If you go to unreal forums you can find deep explanation how to do
it . Also I watched the awesome videos by EAT3D.com . Where the guys lead
you through detailed process of normal mapping for Unreal.

On Tue, May 11, 2010 at 2:08 PM, flashangel <[email protected]>wrote:

> Hello experts,
>    I have a project where I need to use normal map for good-looking
> rendering of the 3D Female model. I have done sufficient reading over
> normal maps. I am also interested to post few links for other fellow
> developers who may be interested in reading about normal maps. I am
> posting the problem I am having just below the links.
>
> http://en.wikipedia.org/wiki/Normal_mapping
>
> http://3dtoday.com/post/2009/06/05/Free-3D-Normal-Map-Photoshop-Plug-in.aspx
> http://developer.nvidia.com/object/melody_home.html
> http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=16
> http://www.facepunch.com/showthread.php?t=794522
> http://www.zbrushcentral.com/showthread.php?t=2575
> http://www.crazybump.com/
>
> https://support.pixologic.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=42
> http://www.surlybird.com/tutorials/QuickNormalMaps/index.html
>
>
>
> http://learning3dfromscratch.blogspot.com/2009/06/zbrush-to-houdini-texture-and-normal.html
>
> http://www.game-artist.net/forums/support-tech-discussion/4507-zbrush-maya-normal-mapping.html
> http://www.xnormal.net/Downloads.aspx
> http://sourceforge.net/projects/denormgen/
> http://forum.unity3d.com/viewtopic.php?p=313264
>
> http://www.free3dtutorials.com/texturing/zbrush/hi-poly-model-normal-map-in-zbrush-31.php
>
>
> After going these, I tried nVidia melody. It generates a normap map as
> files with .dds extension. They can be viewed with polygon cruncher.
> Not sure if they are plain JPG files. However, it was really strange
> than the one genrerated from 3DS Max.
>
> The 3D designer I am working with had tried exporting normal maps for
> a simple test model through 3DS Max. It was more intuitive but I am
> not sure if I should use it.
>
> I have also tried to install crazybump. Not being a 3D designer, I
> could not get exactly what I could do with it.
>
> I also read through forums and few suggested to use zBrush for
> "painting" normal maps, they praised it a lot.  I do not understand
> why it needs to be painted, if it can be generated from geometry of
> high-res and low-res models (I am sure this is how it is said it works
> theoretically ).
>
> The 3D female model is then going to wear 2 clothes. We will be using
> normal maps for them as well.
> If somebody can please indicate the workflow/tools we should use for
> perfect achievement, I would really be very thankful. Also, if
> somebody has encountered any errors/problems while doing similar
> things and would like to give any suggestions/cautions we should take
> care if before-hand while designing/using/rendering model, it would be
> great timesaver and highly appreciated.
>
> BTW, here are another links that I found useful and few tidbits they
> did to achieve performance.
>
> http://www.bencloward.com/tutorials_normal_maps11.shtml
> http://labs.syerit.com/
>
> We just can't go with high resolution model. I would really be waiting
> for somebody expert to comment on this and would be highly thankful to
> him/her as normals maps are core of our model rendering.
>
> Sushant
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

Reply via email to