hi devs, I think this is a post that has been talked about before, but Im kinda reopening becaus of the big changes on the engine.
Im trying to achieve an effect of a DiscoBall using an sphere. If I use an EnviroBitmapMaterial, It works just great on the "mirror reflection" effect. but the problem is that it shows smooth, no as in the ShadingColorMaterial. I've seen the effect well made in here: http://www.the951.com/ I've seen the old post of this effect, but the class and methods used are quite diferent now, so I just can get to achive the same effect. any help is greatly apreciated. regards!.
