I have found that the problem is the following:

MouseOver events in the top left quarter of my viewport work. When I
pan so that the objects are on the right or on the bottom, they don't
respond to mouseEvent3D's anymore.

Any idea what could do this? Is there something blocking the rest of
my viewport. Is some hitArea'ish object not scaling with the rest of
my view?


On May 12, 3:44 pm, Aeg <[email protected]> wrote:
> Update: It seems to be working now, but for some reason it's ony a
> little area in the top left corner of the sprite, that responds to
> MouseOver.
>
> On May 12, 2:58 pm, Aeg <[email protected]> wrote:
>
>
>
> > Hey everyone,
>
> > I can't seem to get mouse interaction working with a movieclipsprite,
> > it doesn't help if I put it in an objectcontainer3d and try to enable
> > mouse interaction on that. Is this not possible?
> > Interaction 'within' the MovieClip would also be good for me, but this
> > seems to get eliminated when I load it into a MovieClipSprite and add
> > it to my scene.
>
> > Regards,
> > Jan
>
> > For example:
> > sphere.addOnMouseOver(test); (this works, on a regular 3d sphere in my
> > scene)
> > mcsprite.addOnMouseOver(test); (this does absolutely nothing)

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