Using the current SVN, the material problems are solved. Thanks.

Right now there's a new problem with the camera placeholder, but I'll
investigate some more before asking again...


On 15 Mai, 14:27, YC_Chen <[email protected]> wrote:
> Thanks for the reply.
>
> I am indeed casting the child to Mesh first and then accessing its
> material. Doesn't work unfortunately
>
> I tried the way in your example as well, using MouseEvent3D and
> e.object as Mesh. Doesn't work either.
> The method is being executed (the trace in line 121 shows that the
> event fires) but the material doesn't change.
>
> It seems there's something fundamentally wrong; I can't even turn
> meshes invisible.
> For instance, the camPlaceholder and camtargetPlaceholder stay visible
> despite line 110 and 111. Or the mesh itself when clicked (line 119).
>
> code:http://www.ycchen.de/blogging/ExColladaYC.as
> swf:http://www.ycchen.de/blogging/away3dlite.html
>
> On 15 Mai, 03:56, katopz <[email protected]> wrote:
>
>
>
> > it's happen like this...
> > fast render = paint algo each mesh //so you will see it render like
> > separated mesh
> > basic render = paint algo each mesh with mix faces z-sort
>
> > and for change each mesh material for dae
> > you have to use getChildByName and access their material after that
>
> > or do try 
> > thishttp://away3d.googlecode.com/svn/branches/lite/bin/ExChangeBitmapMate......
>
> > if you still on trunk, do try this 
> > insteadhttp://away3d.googlecode.com/svn/branches/lite/libs/
>
> > do try take a look all examples here, should 
> > helphttp://away3d.googlecode.com/svn/branches/lite/bin/
>
> > hth
>
> > On 15 May 2010 01:24, YC_Chen <[email protected]> wrote:
>
> > > I just found out that
>
> > > model.materialLibrary.getMaterial("leaf-material").material = (flag) ?
> > > wiremat : originalmat
>
> > > works, but that changes all objects witht hat material.
> > > I need the change to apply only to specific meshes.
>
> > --
> > Regards
> > -----------------------------------------------------------
> > katopz,http://sleepydesign.com
> > Away3D and JigLibFlash Developer Team

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