Using the current SVN, the material problems are solved. Thanks. Right now there's a new problem with the camera placeholder, but I'll investigate some more before asking again...
On 15 Mai, 14:27, YC_Chen <[email protected]> wrote: > Thanks for the reply. > > I am indeed casting the child to Mesh first and then accessing its > material. Doesn't work unfortunately > > I tried the way in your example as well, using MouseEvent3D and > e.object as Mesh. Doesn't work either. > The method is being executed (the trace in line 121 shows that the > event fires) but the material doesn't change. > > It seems there's something fundamentally wrong; I can't even turn > meshes invisible. > For instance, the camPlaceholder and camtargetPlaceholder stay visible > despite line 110 and 111. Or the mesh itself when clicked (line 119). > > code:http://www.ycchen.de/blogging/ExColladaYC.as > swf:http://www.ycchen.de/blogging/away3dlite.html > > On 15 Mai, 03:56, katopz <[email protected]> wrote: > > > > > it's happen like this... > > fast render = paint algo each mesh //so you will see it render like > > separated mesh > > basic render = paint algo each mesh with mix faces z-sort > > > and for change each mesh material for dae > > you have to use getChildByName and access their material after that > > > or do try > > thishttp://away3d.googlecode.com/svn/branches/lite/bin/ExChangeBitmapMate...... > > > if you still on trunk, do try this > > insteadhttp://away3d.googlecode.com/svn/branches/lite/libs/ > > > do try take a look all examples here, should > > helphttp://away3d.googlecode.com/svn/branches/lite/bin/ > > > hth > > > On 15 May 2010 01:24, YC_Chen <[email protected]> wrote: > > > > I just found out that > > > > model.materialLibrary.getMaterial("leaf-material").material = (flag) ? > > > wiremat : originalmat > > > > works, but that changes all objects witht hat material. > > > I need the change to apply only to specific meshes. > > > -- > > Regards > > ----------------------------------------------------------- > > katopz,http://sleepydesign.com > > Away3D and JigLibFlash Developer Team
