yes but not this way.

you have 2 options:
1 alter the Sphere primitive where you define uv's (see #2) for up and down 
hemisphere
and add setter for up/down faces collection

 2
parse the Sphere faces array following same loop as primitive loop
multiply by 1/2 v of 3 uvs per face, for second lower half, add .5 to v
apply custom material per face in lower half

Fabrice

On May 18, 2010, at 11:27 AM, Nils Holland-Cunz wrote:

> Hey there!
> I´m just trying to get two different textures on one Sphere, 
> one on the upper hemisphere and one on the lower hemisphere.  
> I tryed it with the the BitmapTransformMaterial-Class and the
> BitmapMaterialContainer-Class(seems to be that this one is no longer 
> available) and different other Things.. however nothing worked. 
> is there a way to do this? 
> Thanks for help.
> Nils  
> 
> 
> 
> 
> -- 
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