yes but not this way. you have 2 options: 1 alter the Sphere primitive where you define uv's (see #2) for up and down hemisphere and add setter for up/down faces collection
2 parse the Sphere faces array following same loop as primitive loop multiply by 1/2 v of 3 uvs per face, for second lower half, add .5 to v apply custom material per face in lower half Fabrice On May 18, 2010, at 11:27 AM, Nils Holland-Cunz wrote: > Hey there! > I´m just trying to get two different textures on one Sphere, > one on the upper hemisphere and one on the lower hemisphere. > I tryed it with the the BitmapTransformMaterial-Class and the > BitmapMaterialContainer-Class(seems to be that this one is no longer > available) and different other Things.. however nothing worked. > is there a way to do this? > Thanks for help. > Nils > > > > > -- > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
