I know this is me probably just shooting at nothing when I probably already know the answer. But is there any way when using the lookAt function, to not loose the rotations you had previously?
Currently, I've got a model placed on a wall, it can only rotate around its forward axis, aka the Z vector. This vector always points to the center of the room and I use the lookAt function to keep it pointing at the center. However, every time I lookAt the center again, I loose the previous Z rotation I had and get a 0, 180, 0 rotation or something of that nature. Just kinda curious since this would save me about a few hours of work. Thanks in advance, Rein
