I know theres pushback but can you sort objects like in Papervison by setting an index/sort order.How?
Also whats the away version of sorting by a triangles closest or furthest vertex do3d.meshSort = DisplayObject3D.MESH_SORT_CLOSE; //MESH_SORT_FAR
I know theres pushback but can you sort objects like in Papervison by setting an index/sort order.How?
Also whats the away version of sorting by a triangles closest or furthest vertex do3d.meshSort = DisplayObject3D.MESH_SORT_CLOSE; //MESH_SORT_FAR