no takers?

On May 18, 2:24 pm, savagelook <[email protected]> wrote:
> In terms of performance, how much of an impact is total elements?  I
> know, its hard to quantify or even ballpark.  If I remember correctly,
> about 10,000 elements is considered the feasible max for away3d, but
> is that rendered elements or total elements?  If it is rendered
> elements, is there such a max for total elements?
>
> I ask this because I'm struggling with some transitions between scenes
> on my away3d app using greensock timelines, as well as having lots and
> lots of fun trying to track down and release memory.  My thinking was
> that if total elements wasn't really a concern, I would just create
> all my objects right at the beginning (rather than when they are
> needed) and just use visibility to make them appear and disappear, not
> remove/addChild().  This seems like it would by nature make memory
> management easier.  It would use more up front, but I would get less
> surprises in terms of memory being chewed up as the application
> continues to run.
>
> Thoughts?

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