At present it is possible to do your own vertex bindings to a bone (or 3d
object), but not something i would recommend as it will be quite tedious to
do in code. What i would suggest is that you have the glove and the hand as
different meshes on the same skeleton. then you can set the visibility of
each mesh in away3d as and when you want a hand or a glove. should do the
trick nicely

Rob

On Wed, May 12, 2010 at 7:46 PM, SparkDSD <[email protected]> wrote:

> Hello !
> As I can pull available mesh on a bone. I.e. it is necessary for me
> that the certain object repeated transformations of bones.
>
> If to speak more precisely - at me is collada object with bones and
> animation. I need to add some objects to a skeleton, for example to
> replace a glove on a hand thus that it repeated transformations of
> fingers. It is possible?
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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