Thanks Rob , I have already managed it :) .

On Thu, May 20, 2010 at 12:24 AM, Rob Bateman <[email protected]> wrote:

> Hey Micheal
>
> the embedded code in the fish example was old and should have been removed.
> There is currently no need to do anything to a swf in order for it to be
> parsed, you just load it up and away you go! by default, any movieclips on
> the stage of a swf will be parsed, but if you want greater control you can
> specify which library clips you parse using the libraryClips property of the
> Swf parser.
>
> let us know if you're still having problems!
>
> Rob
>
>
>
> On Sun, May 9, 2010 at 7:17 PM, Michael Iv <[email protected]> wrote:
>
>> Hi guys. I just would like to find out the following . I was a long time
>> looking at the SWF fish example and now desided to create something eith SWF
>> parser . But I found that the SWF is not being parsed . When I checked the
>> fish Flash FLA I found there embedded code that describes vertices vectors .
>> Now if I get it right I guess I should do the same with any vector graphics
>> in Flash ? Is this code hand written or somehow generated ? It would be nice
>> to get more info on SWF parsing . It seems to be  a real nightmare if I need
>> to code all that vector data by hand :(
>>
>>
>> Thanks
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]
> www.infiniteturtles.co.uk
> www.away3d.com
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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