Thanks Rob , I have already managed it :) . On Thu, May 20, 2010 at 12:24 AM, Rob Bateman <[email protected]> wrote:
> Hey Micheal > > the embedded code in the fish example was old and should have been removed. > There is currently no need to do anything to a swf in order for it to be > parsed, you just load it up and away you go! by default, any movieclips on > the stage of a swf will be parsed, but if you want greater control you can > specify which library clips you parse using the libraryClips property of the > Swf parser. > > let us know if you're still having problems! > > Rob > > > > On Sun, May 9, 2010 at 7:17 PM, Michael Iv <[email protected]> wrote: > >> Hi guys. I just would like to find out the following . I was a long time >> looking at the SWF fish example and now desided to create something eith SWF >> parser . But I found that the SWF is not being parsed . When I checked the >> fish Flash FLA I found there embedded code that describes vertices vectors . >> Now if I get it right I guess I should do the same with any vector graphics >> in Flash ? Is this code hand written or somehow generated ? It would be nice >> to get more info on SWF parsing . It seems to be a real nightmare if I need >> to code all that vector data by hand :( >> >> >> Thanks >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
