To answer what savagelook was asking, what i was referring to was that
since i need to load a 3D model into Away3D anyways, send that to a
class that takes a certain view and coordinate and produces or returns
a 2D Sprite object out of it, or draws that view to a sprite, which
shape and texture all (just like if you took a photo of a 3D object
with a Nikon Camera), or however you want to phrase that and the only
thing being displayed is that sprite object, in the foreground or
background or etc so it is easy on the poly count. BUT, from what all
have suggested, that were a lot of good ideas and i am going to go
play around a bit and see what i can come up with.

THANK YOU all .... :)

On May 21, 9:50 am, delfeld <[email protected]> wrote:
> http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/displ...
>
> On May 20, 7:20 am, savagelook <[email protected]> wrote:
>
> > Could you elaborate on "drawing the view to a bitmap" or point me to
> > an example?
>
> > On May 20, 3:07 am, richardolsson <[email protected]> wrote:
>
> > > A 2D projection is a render, so just create a View3D, add a Camera
> > > from the point where you want to view your model, and render it. If
> > > you then want to use that render somewhere else in another 3D scene,
> > > just draw the view to a BitmapData and use it in a BitmapMaterial.
>
> > > Hope this helps
>
> > > /R
>
> > > On May 20, 1:19 am, CyberHawk <[email protected]> wrote:
>
> > > > Is there a class or a way to load a 3D model in Away3D and create a 2D
> > > > projection of it from a certain angle and project that onto a sprite
> > > > and display it on the foreground scene or anywhere really? I see some
> > > > class files in the "away3d.core.project" folder but I am really not
> > > > sure if those are used for this purpose... :)
>
> > > > Thanks

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