Hi Max,

You can post here, or even better e-mail me directly with any
questions!

To clarify to people unfamiliar with the book, it does not use the
Flex framework at all, but it does require the compiler from the Flex
SDK, which is also the one used by all modern Flash IDEs, including
Flash Builder, FDT, FlashDevelop and Flash Professional as of CS4. So
"3D in Flash" is quite suitable to my opinion. ;)

What problem are you having exactly? That the compiler cannot find the
file, or that it does not recognize the [Embed] tag?

If you are using Flash CS4 or CS5, then it should just work (but Flash
might ask you to first verify where you have the Flex SDK installed,
which is part of the Flash CS4/CS5 installation.) If you have CS3,
then a workaround is described in Chapter 5 where the [Embed] tag is
first encountered. Essentially, you will want to remove the [Embed]
part from the code, and instead put the asset in the FLA library,
exporting it to ActionScript using the same class name (in your case,
ChessBoardBitmapClass.)

It is a good idea to provide a separate download with FLA files, and
I'll look into that, but in the meantime I suggest you try the above,
or e-mail me if you still have questions!


Hope you're liking the book as a whole, despite these code issues. :)


Cheers
/R


On May 28, 5:31 am, MadMax <[email protected]> wrote:
> Hey guys,
>
> Where is the appropriate place to ask questions directly related to
> the recently published 3d in Flash book?
>
> I am a bit disappointed the source code examples given seem to be for
> flex, and left to flash people who know nothing about flex to try work
> out how to change the source code, place assets etc.
>
> Should be called 3d in flex book. Annoyed! Please have a separate
> download for code that works immediately in flash!
>
> I can't work out how to get chapter 8 base class working, and picking
> up the chessboard.jpg.
>
> Cheers,
> Max

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