It was related to a little AWDData error of mine.
It has been restored in latest svn a few weeks ago.

However, i've heard few times that using flashDevelop sometimes an additional 
"/" added to path makes wonders.
you can either pass this as a custompath to AWData class or open awd file and 
add manually, the list of bsp used urls is listed at the end of the file.

By default AWData parser builds this path: "pathToAwdFile"[ minus awd 
filename+extension] +"/images/"+ mesh texture name.
so in short, relative to your Prefab output .awd file, you have a folder 
"images" and the files listed in awd file are in there.

look in output to this line if you want to set another path:
_tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"./images/"}));

you can also search this group on BSP, this issue has been covered a few times 
+ few other tips and tricks.

Let me know how it goes. 

Fabrice


On May 29, 2010, at 4:50 PM, adamac wrote:

> Hi, I'm using Flashdevelop to try and compile the prefab output,
> but I'm having troubles getting the textures to show up. I read
> earlier that some
> versions of the svn were better, and was hoping you could help me
> with
> choosing the correct away3d revision?  I downloaded 3 different
> revisions without success,
> but I'm able to compile a wireframe version of the bunker source.
> Prefab looks great though, trying to export bsp models anywhere else
> is a bit of a challenge :D
> 
> Here's the wireframe version of the BSPBunker source I was able to
> compile
> http://members.multimania.co.uk/adamac/bunker/Bunker.swf
> 
> This shows a blank canvas, with right click stats showing meshes, etc.
> http://members.multimania.co.uk/adamac/bunker/NewProject.swf
> 
> This is a simple test, but here's a sandy3d example I made,
> with a similar non embedded texture url call setup.
> http://members.multimania.co.uk/adamac/tuts/animals/animals.swf

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