Hi,

I used blender to export a collada file.  I added 1 frame of
animation, in it's original pose,  so i could use the
getAnimation("default").animation function.  Then i create a bone and
try to animate it, but when i call update(Lib.getTimer() / 1000); the
model disappears

the code looks something like this

[code]

// init function
animator = monster.animationLibrary.getAnimation("default").animation;
bone = monster.getBoneByName("Shoulder_Left");
// end init function

// onPrerender function
bone.rotationY=(bone.rotationY + 10);

bone.rotationZ=(bone.rotationZ + 10);

animator.update(Lib.getTimer() / 1000);
// end onPrerender function

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